I've taken the last two months for studying. I went to Southern England to see the barrows, have been tracing my own family history from Newfoundland to England, and have been photographing and sketching each bit of history I can fit into Bear.
This project may seem small, but with each day that goes by a new detail is added. Me and the team are world building, slowly but surely. We are discussing puzzles, history, the occult, death practices, character backgrounds - and most importantly - how to translate this information into a game.
No one wants to be told all this information, so Bear's best asset is the idea of discovery. Spend as much or as little time in this world that you want - you won't be punished for doing the minimum, but not rewarded either.
The characters are going through constant transformation. We are consistently updating character ideas and traits, and a prototype of Bear's room is well on the way. They are a ragtag group, but like in real life each one has a perspective to offer.
While in England, I ventured to Brighton, Salisbury, Cheddar, Wells, Glastonbury, Steyning, among monuments such as the Kingley Vale and Stonehenge. Some of my favorite references were from Highgate Cemetery and the Stonehenge barrow downs.
Between the teams day jobs, hobbies, and families, Bear is an uphill climb. Like any great hike, there will be a great view at the end. I can't wait to continue to share our progress as the months go on.